Since the action happens suddenly in just a few minutes of a game, the server-side needed extreme performance and scalability.
Android and iOS apps used image optimization and resolution based photo uploads. We used microservices to scale each service individually. We also implemented auto-scaling in AWS ECS to scale the application without any downtime. Performance tuning was done for scaling the application to handle huge and sudden loads. We also built a cloud storage platform for KissCam users to store media files and scaled the application to support huge arenas to the tune of 50K simultaneous users.